AI Insights · Timothy · April 2022
Top 5 Miner Games on iOS in the US: Q1 2022 Performance
Discover the performance trends of the top 5 miner games on iOS in the United States during Q1 2022, featuring insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 miner games on iOS in the United States showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a consistent increase in weekly revenue, starting from around $72K at the end of December and peaking at $120K by mid-March. Weekly downloads experienced fluctuations, with a notable rise to 23.9K towards the end of March. Active users showed an upward trend, reaching approximately 50.2K by the end of the quarter.
Idle Miner Tycoon: Money Games, published by Kolibri Games GmbH, had a robust performance in terms of weekly revenue, which hovered around $105K at the beginning and remained steady near this value throughout the quarter. Downloads peaked at 78.5K in late February, while active users saw a high of 513K at the end of January, stabilizing around 457K by the end of March.
Diggy's Adventure: Pipe Games from Pixel Federation Games displayed a varied revenue trend, with weekly earnings reaching around $66K in early January and fluctuating between $35K and $62K for the rest of the quarter. Downloads remained relatively low, peaking at 4.7K mid-January. Active users maintained a steady rate, averaging about 35K throughout the quarter.
Stone Miner by ZPLAY (HK) TECHNOLOGY CO., LIMITED, experienced a decline in weekly revenue, starting at $22.6K at the end of December and dropping to $15.9K by the end of March. However, weekly downloads showed a significant peak of 141K in early January. Active users peaked at 170K at the end of December and then fluctuated, ending the quarter at approximately 89K.
Miners Settlement: Idle RPG from Funventure P S A had a modest revenue performance, peaking at $6.3K in mid-January and gradually declining to around $2.6K by the end of March. Downloads saw a dramatic drop from 3.2K at the end of December to 1.3K by late March. Active users followed a similar trend, starting at 6.1K and decreasing to roughly 2K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.